유니티 오류
Invalid worldAABB. Object is too large or too far away from the origin.
Invalid AABB a
Invalid AABB a
Assertion failed on expression: 'IsFinite(d)'
Assertion failed on expression: 'IsFinite(outDistanceForSort)'
Assertion failed on expression: 'IsFinite(outDistanceAlongView)'
Invalid AABB aabb
Invalid AABB aabb
Assertion failed on expression: 'IsFinite(d)'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Assertion failed on expression: 'IsFinite(outDistanceForSort)'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Assertion failed on expression: 'IsFinite(outDistanceAlongView)'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Invalid AABB aabb
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Invalid AABB a
Invalid AABB a
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
유니티도중 이런 오류가 생기신다면
Edit->Project Settings->Physics 누르신뒤
오른쪽에 PhysicsManager 뜨면
Contacts Pairs Mode 에서
Lgeacy Contacts Generation 누르시면
버그 사라집니다